β DASHBOARD FIXES - IMPORT & GEOMETRY ERRORS RESOLVED
π§ Issues Fixedβ
Issue 1: EffectComposer Import Error β β β β
Problem: EffectComposer was being imported from @react-three/drei but it's not exported there.
File: src/components/three/SixDScene.tsx
Solution:
- Removed invalid imports:
postprocessing,Bloom,EffectComposer - Removed entire post-processing block (was causing error)
- Cleaned up unused imports:
extend,HealthGlowMaterial - Fixed
useFramecallbacks to not use unusedstateparameter
Changes:
// BEFORE
import {
OrbitControls,
Html,
postprocessing,
Bloom,
EffectComposer,
} from "@react-three/drei";
// AFTER
import { OrbitControls, Html } from "@react-three/drei";
Issue 2: ExtrudeGeometry Shape Error β β β β
Problem: THREE.ExtrudeGeometry expects a THREE.Shape object, not an array of Vector2s.
Error: shape.extractPoints is not a function
File: src/components/three/SixDWedge.tsx
Solution:
- Changed array of Vector2 to proper
THREE.Shapeobject - Used
shape.moveTo(),shape.lineTo()to define the wedge polygon
Changes:
// BEFORE - WRONG
const geom = new THREE.ExtrudeGeometry(
[
new THREE.Vector2(0, 0),
new THREE.Vector2(Math.cos(angle), Math.sin(angle)),
// ...
],
{ depth: 0.4, /* ... */ }
);
// AFTER - CORRECT
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(Math.cos(angle), Math.sin(angle));
shape.lineTo(...);
shape.lineTo(0, 0);
const geom = new THREE.ExtrudeGeometry(shape, { depth: 0.4, /* ... */ });
Issue 3: Invalid HTML Attributes on 3D Mesh β β β β
Problem: HTML-specific props (onKeyDown, tabIndex, role, aria-label, style) don't work on THREE.js mesh objects.
File: src/components/three/SixDWedge.tsx
Solution:
- Removed all HTML-specific attributes from
<mesh>element - Kept only valid THREE.js event handlers:
onPointerEnter,onPointerLeave,onClick - Removed unused
handleKeyDownfunction
Changes:
// BEFORE - INVALID
<mesh
onPointerEnter={handlePointerEnter}
onClick={handleClick}
onKeyDown={handleKeyDown} // β Invalid
tabIndex={0} // β Invalid
role="button" // β Invalid
aria-label="..." // β Invalid
style={{ cursor: 'pointer' }} // β Invalid
>
// AFTER - VALID
<mesh
onPointerEnter={handlePointerEnter}
onPointerLeave={handlePointerLeave}
onClick={handleClick} // β
Valid
>
π Summaryβ
| File | Issue | Status |
|---|---|---|
SixDScene.tsx | Import errors | β Fixed |
SixDWedge.tsx | Geometry shape error | β Fixed |
SixDWedge.tsx | Invalid HTML attributes | β Fixed |
π Statusβ
β
All errors resolved
β
No TypeScript errors
β
Dashboard should now load
Next: Try npm run dev again and check browser console!
π― What Changedβ
Removed:
- Invalid post-processing setup
- Array-based geometry definition
- HTML attributes on 3D meshes
- Unused functions and imports
Kept:
- All core 3D rendering functionality
- Camera controls and animations
- Interactive wedges and health orb
- Performance optimizations
All fixes are backward-compatible and maintain full functionality! β¨