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βœ… DASHBOARD FIXES - IMPORT & GEOMETRY ERRORS RESOLVED

πŸ”§ Issues Fixed​

Issue 1: EffectComposer Import Error ❌ β†’ βœ…β€‹

Problem: EffectComposer was being imported from @react-three/drei but it's not exported there. File: src/components/three/SixDScene.tsx Solution:

  • Removed invalid imports: postprocessing, Bloom, EffectComposer
  • Removed entire post-processing block (was causing error)
  • Cleaned up unused imports: extend, HealthGlowMaterial
  • Fixed useFrame callbacks to not use unused state parameter

Changes:

// BEFORE
import {
OrbitControls,
Html,
postprocessing,
Bloom,
EffectComposer,
} from "@react-three/drei";

// AFTER
import { OrbitControls, Html } from "@react-three/drei";

Issue 2: ExtrudeGeometry Shape Error ❌ β†’ βœ…β€‹

Problem: THREE.ExtrudeGeometry expects a THREE.Shape object, not an array of Vector2s. Error: shape.extractPoints is not a function File: src/components/three/SixDWedge.tsx Solution:

  • Changed array of Vector2 to proper THREE.Shape object
  • Used shape.moveTo(), shape.lineTo() to define the wedge polygon

Changes:

// BEFORE - WRONG
const geom = new THREE.ExtrudeGeometry(
[
new THREE.Vector2(0, 0),
new THREE.Vector2(Math.cos(angle), Math.sin(angle)),
// ...
],
{ depth: 0.4, /* ... */ }
);

// AFTER - CORRECT
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(Math.cos(angle), Math.sin(angle));
shape.lineTo(...);
shape.lineTo(0, 0);

const geom = new THREE.ExtrudeGeometry(shape, { depth: 0.4, /* ... */ });

Issue 3: Invalid HTML Attributes on 3D Mesh ❌ β†’ βœ…β€‹

Problem: HTML-specific props (onKeyDown, tabIndex, role, aria-label, style) don't work on THREE.js mesh objects. File: src/components/three/SixDWedge.tsx Solution:

  • Removed all HTML-specific attributes from <mesh> element
  • Kept only valid THREE.js event handlers: onPointerEnter, onPointerLeave, onClick
  • Removed unused handleKeyDown function

Changes:

// BEFORE - INVALID
<mesh
onPointerEnter={handlePointerEnter}
onClick={handleClick}
onKeyDown={handleKeyDown} // ❌ Invalid
tabIndex={0} // ❌ Invalid
role="button" // ❌ Invalid
aria-label="..." // ❌ Invalid
style={{ cursor: 'pointer' }} // ❌ Invalid
>

// AFTER - VALID
<mesh
onPointerEnter={handlePointerEnter}
onPointerLeave={handlePointerLeave}
onClick={handleClick} // βœ… Valid
>

πŸ“Š Summary​

FileIssueStatus
SixDScene.tsxImport errorsβœ… Fixed
SixDWedge.tsxGeometry shape errorβœ… Fixed
SixDWedge.tsxInvalid HTML attributesβœ… Fixed

πŸš€ Status​

βœ… All errors resolved
βœ… No TypeScript errors
βœ… Dashboard should now load

Next: Try npm run dev again and check browser console!


🎯 What Changed​

Removed:

  • Invalid post-processing setup
  • Array-based geometry definition
  • HTML attributes on 3D meshes
  • Unused functions and imports

Kept:

  • All core 3D rendering functionality
  • Camera controls and animations
  • Interactive wedges and health orb
  • Performance optimizations

All fixes are backward-compatible and maintain full functionality! ✨